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Free Ebook Programming Mutliplayer FPS Direct X (Game Development Series)

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Programming Mutliplayer FPS Direct X (Game Development Series)

Programming Mutliplayer FPS Direct X (Game Development Series)


Programming Mutliplayer FPS Direct X (Game Development Series)


Free Ebook Programming Mutliplayer FPS Direct X (Game Development Series)

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Programming Mutliplayer FPS Direct X (Game Development Series)

About the Author

Vaughan Young (Queensland, Australia) is an experienced C++ and DirectX programmer. His degree in IT is complemented by further studies in software development, focusing primarily on game development. Currently, he operates his own software development business, producing and managing software solutions. On the side he maintains his own Web site (www.coderedgames.com) dedicated to his passion for computer game development.

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Product details

Series: Game Development Series

Paperback: 496 pages

Publisher: Charles River Media; 1 edition (December 20, 2004)

Language: English

ISBN-10: 1584503637

ISBN-13: 978-1584503637

Product Dimensions:

7.5 x 1.2 x 9 inches

Shipping Weight: 2.4 pounds (View shipping rates and policies)

Average Customer Review:

3.5 out of 5 stars

18 customer reviews

Amazon Best Sellers Rank:

#1,921,444 in Books (See Top 100 in Books)

When I first found out about this book I thought it had a snowball's change in hell of being even a half decent book (being a pretty ambitious topic). I've changed my mind after actually reading the book, and found it to be an excellent introduction to writing a FPS game engine. Granted, it's not DOOM3 but the end result is a simple, complete working engine; which is quite an achievement in my opinion.One caveat though, even though the book is fairly simple and not exactly taxing (a tribute to the author) it is certainly not a beginners book. You should already be fairly comfortable with C++ and DirectX 9 to get the most out of it and be prepared to study the source and MSDN documentation (a good habit to get into anyway).The book covers most of the major parts of a FPS engine at a reasonable level, resulting in a well designed, modular engine that can be expanded on quite easily. The main value of the book, however, is the design of the engine which should help a lot in developing your own engine (since most books cover the therory in exhausting detail but ignore the overall engine design - if you're looking for detail, this may not be the book for you).After reading this book, the following books may be useful:1. Introduction to 3D Game Programming with DirectX 9.0 (excellent intro to DX9).2. 3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic (nice and detailed - I recommend all David Eberly's books).3. Real-Time Rendering (doesn't get better than this).4. Game Programming Gems (buy all of them, now).

I've enjoyed reading this book. It effectively shows you how to write a very basic first person shooter in directx. Well done. It briefly introduces rendering, a simple scripting system, peer-to-peer networking, handling user input, scene management, collision detection, sound effects, and more. Not bad. The code is fine, I had no problems compiling it in VS2005 (check the authors website for the latest code though) and I learned a lot from reading the book and going through the code. In short, I am glad to have bought and read this book and I do recommend it to others.The book does have some drawbacks though. I feel that the actual game that is built in this book is embarrasingly bad. The networking system, rendering system, user interface, and everything else about it are bare-bones functional, but certainly not good enough that you'd want to encorporate them into your own game. I suppose that the thought is that you should first learn to build a Yugo before you learn to build a Ferrari, but personally I'd rather just learn to build the ferrari right off the bat :) Oh, and why must the graphics suck so badly? I realize that it doesn't necessarily impact the goal of learning the various topics, but seriously, how hard would it have been to at least provide a decent character model, or some decent textures and lighting and so forth?One last thing. The book assumes a familiarity with C++ and to a lesser extent with Directx, so if you are brand new to either of those, the book will be pretty challenging to follow.

I love it

Disk that came with the book was defective. I guess that's what you get when you buy used. The book was actually in great shape, it seemed that it was new. But the disk was more important so my stepson informed me.

1st off, it uses Direct Play which is now deprecated. 2nd, Chapter 8 (which is the first mention of any networking - pg 188) opens by informing you that networking is a very large topic and could take up an entire book if not more. But they were willing to waste 188 pages on not teaching you networking. And then they teach you how to make something cutting edge if you travel back in time. Casual web searches will be more useful.

At my school we used this book for our networking class. (I had been begging our teacher to show us some directPlay stuff... yes, I'm aware that directPlay is ugh in terms of networking, but, it was a lot better than learning some java networking stuff. At least to me).This book was an invaluable tool for designing my networking system. I basically gutted this networking system and stacked on some variable size packets that I studied from one of the Lamothe (actual author:Todd Baron ) books. (weird book, guy talks about his exploits in ultimate online for like, almost a chapter before he goes on to explain about how you can hack the networking system for exploits.This book shows you how to implement a peer to peer network and then treat it like a server/client system. It's an interesting (I chose to just go strictly peer-to-peer in my system) approach. And I read in one of the Game Programming Gems a way to bypass some of the connectivity issues with peer to peer networks.Regardless, this book is an EXCELLENT study of networking for games. I read the networking chapter probably 20x during our project and it took me quite a while to figure out exactly what he was doing with it. In the end, it's a logical system that works fairly decently.We didn't use the rest of the code in the book too much. Some of the other people in my class modified the FPS game to do other things (made a shooting gallery, other's made some text based games on the networking code, etc).The source code is useful and there is an update available for it (his precious linked list had a memory leak in it... he really harps on about it).If you have never designed a game system before. This book is going to be a tremendous help. It teaches a bit about design patterns without all the unnecessary mumbo-jumbo, and how they directly relate to game programming and how they're useful (helloooo singleton).The code is in visual studio 6 I believe, and you have to set the default project to the actual project and not the engine to get it to run. Also, if your hardware doesn't support hardware vertex buffers (you have integrated graphics, we had a couple people on the team with this issue) you have to change one of the directX intializers to something else to account for this (can't remember the call now, look at some other directX init calls from somewhere else and you can find it).He goes into quite a bit of detail about each topic and the basics, and then delves down into the design of each system. It's very methodical and well thought out. AND YOU GET SOMETHING WORKING AT THE END!Do not get this book if:You are new to C++(you better have a CRYSTAL clear understanding of pointers and OOP, classes etc).You are not interested in engine design.You hate directX, or directPlay.You hate max; he uses 3dsMax to make the scene files etc.You are an industry professional that has a basic understanding of how a game engine works. This is definitely a n00b book.You expect to get your hand completely held at each step. He does skip over some details that are easily discovered if you delve a little into the MSDN or any other online resource.Get this book if:You are incredibly interesting in engine design and want to get your feet wet; as well as learn some engine design in the process.You're interested in any of the systems this book covers ( I can really only attest to the networking system, and that he uses directPlay, which is in sunset mode).Interested in basic modular programming and looking to expand the code in the book to meet your needs or to experiment with. It is an incredibly useful base to start with.Are extremely comfortable in c++/directX and are interested in expanding your knowledge and it's applications into games.Overall, the book was a good purchase and is an excellent stepping stone into engine design. It has been very useful in my future projects since I've used this book in my course work.

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Download The Softball Coaching Bible, Volume I, by National Fastpitch Coaches Association

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The Softball Coaching Bible, Volume I, by National Fastpitch Coaches Association

The Softball Coaching Bible, Volume I, by National Fastpitch Coaches Association


The Softball Coaching Bible, Volume I, by National Fastpitch Coaches Association


Download The Softball Coaching Bible, Volume I, by National Fastpitch Coaches Association

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About the Author

The National Fastpitch Coaches Association (NFCA) is the sport's leading professional growth organization for coaches at all competitive levels of play. The NFCA has more than 4,000 members, most of whom are high school, travel-team, and collegiate coaches. The NFCA provides a forum for discussing matters of interest to its members and works to formulate guiding principles, standards, and policies for conducting competitive fastpitch softball programs for girls and women. It recognizes outstanding members through its Victory Club and Coach of the Year awards programs, in addition to All-Region, All-American, and Scholar-Athlete awards programs for members' college and high school players. All members receive the association's newspaper, Fastpitch Delivery, and enjoy discounts on softball coaching clinics, videos, and books. They also have access to the NFCA job bank, camp network, and other professional networking opportunities.The NFCA headquarters are located in Columbia, Missouri, where executive director Lacy Lee Baker and her husband, University of Missouri head softball coach Jay Miller, and their daughter, Nikki, also reside.

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Product details

Series: Coaching Bible

Paperback: 360 pages

Publisher: Human Kinetics Publishers; 1 edition (February 7, 2002)

Language: English

ISBN-10: 9780736038270

ISBN-13: 978-0736038270

ASIN: 0736038272

Product Dimensions:

7 x 0.8 x 10 inches

Shipping Weight: 7.2 ounces (View shipping rates and policies)

Average Customer Review:

3.8 out of 5 stars

13 customer reviews

Amazon Best Sellers Rank:

#255,100 in Books (See Top 100 in Books)

Pros:- Variety of topics covered including fund raising, recruiting, mental, and play aspects- Advice from several sources- A handful of good tables and info-graphicsCons:- In many cases, about 1/2 of each chapter consists of the given "expert" telling you why they are "great." I realize they are probably trying just trying to establish their value as an expert on the subject, but it's very annoying.- Rather than properly developing ideas a coach can use for his or her own team, there are brief overviews of some ideas and other ideas are often repeated only with different wording in later chapters.- I found the chapter on pitching especially horrible.This book is called "The Softball Coaching Bible", and indeed, in the sense that The Bible is a collection of stories being retold with a greater purpose, this book holds true. However, if your intent for this book is as a manual, then I recommend you pass on it and check out some of the other books out there.

Great stuff, every coach should have this book.

Exactly what I thought I was getting

The Softball Coaching Bible is a book that anyone who has coached or plans to coach softball should consider reading. It can be read and enjoyed at one's own pace because it is broken into essays/articles written by collegiate coaches and other experts on various topics. So you can read what you want to read and skip over anything you may not find as useful.I got a lot of good ideas that I am going to be implementing into my coaching and my program in the upcoming season. And there's some other stuff that I will likely refer back to as I go along in my career.If you're looking to build your softball coaching "took kit" then this is an excellent resource to add.

This is geared more towards high school and college coaches. But any coach can take something away from it. Great concepts from great coaches.

Great compilations of passionate coaches and their take on things. Would recommend this to any coach, rookie or veteran. j

This product was in great condition when I received it. Great book. Very informational and I have definitely used some of these ideas in my own practices. Well worth the money.

Everything as promised

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File Size: 8793 KB

Print Length: 560 pages

Publisher: Wiley-Blackwell; 2 edition (November 16, 2011)

Publication Date: November 16, 2011

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B0096CDUW8

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When I ordered this book, I was very excited to get an updated version of Dr. Strombeck's book. Unfortunately, after researching this author, I realized that in the past, she was arrested and convicted of felony animal neglect and that some of her pets were severely malnourished. Its all very sad. She is obviously an intelligent person and may have been in a good mindset when she wrote this book, but I just can't chance it when it comes to my fur babies health. Update: If you are looking for Dr. Strombeck's book, he posted it online for free. dogcathomeprepareddiet dot com. After becoming completely overwhelmed since my dog now has two disorders, I paid $100 to see a holistic vet and she was able to direct me to a local place that makes prescription home cooked food. She was also able to give me 3 personalized recipes. I had to pay $50 for her time. If you can afford this and have access, this could save possibly save you a lot of time and money in the long run

My dog has a number of issues -- he is a senior dog with allergies and kidney concerns. His vet and I searched long and hard to find a diet that would work for him. The off-the shelf products either wouldn't work because of his allergies or were made by companies whose product I would not feed my dog or whose ingredients read like a pharmaceutical catalog. Through this book I have been able to find not only one, bug several diets that work for him depending on what is in season or is most readily available.The ingredients in all of the recipes I've perused are generally easy to find. Most can be purchased through any grocery store. The supplements can be found at any vitamin or nutritional store. Unlike the original issues of this book, the measurements are all given in standards weights and volumes.The book offers diets for a wide variety of medical conditions including for dogs or cats with cancer. It also has age specific diets -- puppyhoood, adulthood and seniors.The author explains in length the nutritional requirements of dogs in different developmental stages and discusses how the diets address those needs.Finally, the book offers an addendum that provides the detailed nutritional breakdown of each recipe, this, in addition to the diet specific summaries that follow each recipe. Each diet also comes with a list of ages and conditions for which the diet is appropriate.I love the added piece of mind that comes from knowing that my dog's diet satisfies his nutritional requirements, but is also safe since I know everything that is in the food.On a side note: Don't be misled or put-off by the comments on baking soda -- just buy calcium carbonate (CaC03) as the book specifies, rather than Sodium BiCarbonate (NaHC03), the latter of which is your typical grocery store variety. Calcium Carbonate can be found at the aforementioned health and vitamin stores.

I purchased this book at the recommendation of my Veterinary clinic. I was told their would be recipes for nutritional sound homemade dog food. There was no "recipe" in the entire book. Their definition of "recipe" was to simply state 'rice and chicken'. This is unacceptable. There was a lot of information in the book, to which I'm sure is/can be beneficial to a consumer, but not this consumer. I wanted to see literal recipes that explicitly dictated ingredients beyond chicken and rice. Very disappointed and since it was expensive and I downloaded it digitally, there is no way in which to get my money back.

UPDATE: 2015: One of my dogs fell ill some time ago and we could not get her well. Turns out she has bladder cancer and has probably had it for some time. For the past year, I have been feeding her homemade food, following the guidelines that are detailed in this book for cancer and this dog has amazed me! We decided against chemo, since the chemo drugs made her so sick and miserable. We have managed her cancer with Piroxicam, diet, and certain supplements to boost her immune system. She is actually stronger now than she was a year ago. I don't know how long we will be blessed with this good health and energy, but I am very grateful. I think the homemade cancer diet is a major factor in her well-being and highly recommend this book for anyone who is willing and able to make their own food. Not only has it proven to be the best thing I've ever done for my healthy dogs in general but it is a lifesaver for this cancer dog.ORIGINAL REVIEW:This, along with the first edition of this book (That one authored by Strombeck) is the only cookbook that I trust to give my pets proper nutrition on a homemade diet. Homefeeding is a big fad right now. There are a lot of books on the subject along with a ton of advice on the internet. Most of it is not accurate. A study by UC Davis recently showed that when analyzed, most of the homemade diets were either lacking, or were overdosing. These recipes were developed and analyzed at a university and so they are the only ones I trust for long-term use.I've had excellent results with this program. I have performance dogs and so I have to get it right. I need a food that will keep them in top form, maintain weight, muscle and good health. I need food that will keep the bones and teeth strong and food that is clean so that risk of cancer or kidney damage is minimised. These recipes do it for my dogs. I also appreciate sections devoted to geriatric animals and those with specific health issues which require a kind of prescription diet. With this book, I think anyone could work with their vet to come up with a better diet than you can buy.That said, the book has one serious flaw which almost gave it four stars instead of five. PLEASE READ THIS: In a homemade diet, calcium is critical. In these recipes, the calcium source is Calcium Carbonate BUT some of the recipes actually say 'Baking Soda". That's a BIG problem, because plain old Arm n Hammer is actually Calcium BI-Carbonate and that's a very bad thing to put in dog food! So what you want is to buy Baking soda SUBSTITUTE- which is Calcium Carbonate, not BI-carbonate.On page viii of the Preface, the author explains that she did this because she wanted people to buy food-grade calcium carbonate instead of the bulk garden-grade stuff. That is available as Baking Soda SUBSTITUTE, but her omission of the word SUBSTITUTE in some of the recipes is bound to cause confusion and lead to trouble for people who do not read carefully. So that's one thing I like better about the first edition. Dr Strombeck just uses Bone Meal, which is available as a human grade supplement. I think that's a whole lot better way to do it but anyway, if you are sure to buy Calcium Carbonate and NOT regular baking soda, you'll be fine. It's just something that anyone using this book needs to be aware of.This has been a good series of books, the best in my opinion but I am hoping for a third edition that will address the baking soda thing. If you have any worries about it, the information in the first edition is available online: [...] and you can always use that.EDIT: I want to point out that MANY of the recipes do not use Baking soda substitute at all. All of the ones I've been using just use Bonemeal and salt substitute, etc. Very Simple! So please do not let all the flack about that scare you off. It's just something you need to be aware of if you do this. This is a top-notch feeding program and in giving us this book, the author has given our pets a tremendous gift! The work and research that went into this is phenominal. I changed the rating from 4 to 5 stars just because the longer my dogs are fed this way, the better they do. Truly grateful!

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Unicode: A Primer

Review

"For developers who plan to use the Unicode Standard, this is the best companion book so far." —Rick McGowan, Unicode Consortium

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From the Publisher

Unicode: A Primer helps you: Understand Unicode 3.0 and ISO/IEC 10646 basics Explore Unicode structure, properties, and encodings Unleash Unicode in HTML, XML, and HTTP Find out how Windows, Unix, and Mac OS support Unicode Use Unicode with C/C++, Perl, Java, VB, and other languages Tour the character blocks in Unicode 3.0 Companion Web site with updates and sample code!!!

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Product details

Paperback: 475 pages

Publisher: *M&T Press; 1 edition (April 5, 2000)

Language: English

ISBN-10: 0764546252

ISBN-13: 978-0764546259

Product Dimensions:

5.7 x 1.2 x 8.5 inches

Shipping Weight: 1.5 pounds

Average Customer Review:

4.0 out of 5 stars

5 customer reviews

Amazon Best Sellers Rank:

#1,169,520 in Books (See Top 100 in Books)

Tony Graham has managed to put together an excellent book that is exactly what the title says it is. This book is the best starting point for understanding Unicode on the market today. With understandable language and easy to follow examples the reader is shown both the basics of the standard and how it can be used but also is shown how Unicode can be used in HTML, Java, VB, Java Script and other languages as well.It is not however a manual for Unicode, if that is what you are looking for I would suggest you get The Unicode Standard 3.0.

This needs to be updated. Needs a better section on UTF-32.

This book is a very good introduction to the Unicode standards. Indeed, it goes lot further than just being an introduction. It contains a wealth of detail and a lot of very useful references. If you want to find out about Unicode and see how it will affect your work, this is the book to get.If you are going to be getting stuck in to some serious Unicode based development work, you will need the official standards for some of the fine detail but you should also have a copy of this book as well. In that case, I'd expect that you would refer to this book a lot more than the standard.After a short preliminary section that talks about the need for a standard and the standardisation process the meat of the book deals in "Part II" with the detail of Unicode and, in "Part III" with some practical uses.The author explains things like the various UTF encodings for Unicode in a clear and readable style. He also provides a very useful set of cameos of the support for Unicode in various operating systems, programming languages and applications.There then follow a substantial set of appendices charting the Unicode codings, the character sets used and so on.I do have one criticism of the book. Despite the appendices, there is still a lot of material in the text itself that really should also be in the appendices. I'm thinking of things such as charts of mappings and details about the standardisation process. This is a minor complaint though and the reader will easily be able to step around these sections while progressing through the book.

Character encoding is not for the faint hearted. Unicode promises to end all that.If you are interested in fundamentals of Unicode, you'll be dissapointed with "Unicode:A Primer" . For instance, do you know how exactly your vi editor is able to display that russian character by talking to the xterm ? My expectation in reading this book was to get an idea of what in the world are UCS-2, ISO-8859, ISO-10646, Unicode, UTF-8, etc...and what is the basic difference between them . So, I was actually interested in the author talking about these encoding standards in a low-level detailed manner.The material in the first five chapters , which form the introduction to Unicode, appears jumbled and quiet hopelessly out of sequence. If one is used to reading in a widely accepted manner of first defining things and then discussing them, one would be dissapointed. It is only in Chapter 4, for instance, that the author defines UTF-7, UTF-16 etc - whereas these "terms" are frequently used in the preceding sections.But, if you don't care about the basics and would like to get into the details right away - there are parts of this book you'll find useful. Not completely satisfactory maybe, but at least useful. For instance, you get to explore the difference between the various standards - all in one book. And that's good. There are chapters on programming language, OS and XML/HTML which would be useful for programmers. For example, the book talks about how Perl, Java, C++, etc. (with some code too!) and databases support Unicode - how Windows 98 does not. So, if you are working on encoding and know what you want, you may actually find it here.But, contrary to what the title claims, this book doesn't do a great job being a primer. The back of the book states the Reader Level to be : Intermediate to Advanced. And that's fair.

If you are a computer professional and have to deal with web pages in various languages, you will need to know what Unicode is about.This book is a good first look at Unicode. While it does not go into nitty-gritty details, it gives a good overview of what it is about. Now I am no longer in complete darkness, thanks to this book.After this book, I will proceed to the official Unicode 3.0 hardcover reference.

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